June 7, 2012: Building in Virtual Worlds for Educational Purposes

June 7th, 2012 | Posted by Grizzla in Transcripts

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VWER Meeting Transcript by Virtual Worlds Education Roundtable is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.

Based on a work at www.vwer.org.

Transcript of the Virtual Worlds Education Roundtable

June 7, 2012

Topic: Building in VWs for Educational Purposes

Photos by Iggy. Join our VWER groups at Flickr and Koinup to add your own pictures!

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Grizzla: Hi everyone and welcome a special meeting of the Virtual Worlds Education Roundtable!

Grizzla: Our topic today is “Building in Virtual Worlds for Educational Purposes.”

Grizzla: Our special guests today are Lizzy Saintlouis, recently retired from Georgia State University, and Frans Charming from the Vesuvius Group. Lizzy now creates toys and other fun things in her SL store, Jellybeans.

Grizzla: People who know them face-to-face, think their real names are Paula Christopher and Jeroen Frans,

Grizzla: and at Georgia Gwinnett College, where I work, people call me Chris Robinson.

Grizzla: A little about these meetings, for any newcomers:

Grizzla: The Virtual Worlds Education Roundtable (VWER) is a forum to educate and brainstorm about virtual worlds issues that are relevant to education.

Grizzla: We meet here each Thursday on the virtual campus of Bowling Green State University, from 11:30 am -12:30 pm SLT.

Grizzla: (SLT = “Second Life Time,” which is the same as U.S. Pacific time).

Grizzla: We’ve met every week since March 2008,

Grizzla: and we welcome a wide variety of educators,

Grizzla: from seasoned veterans to the newly-rezzed,

Grizzla: who bring a *wide variety* of opinions and needs.

Grizzla: This is a public meeting, so we keep and publish a transcript of what is said in local text chat.

Grizzla: Transcripts from all previous meetings are at our website: vwer.org – select the LIBRARY tab at the top.

Grizzla: When we publish the transcript each week, we include photos from members,

Grizzla: so please summon your “inner photographer” today and then post your photos to the VWER group on either Flickr or Koinup.

Grizzla: We also welcome you to join our group in Second Life and our group on Facebook.

Grizzla: Follow us on Twitter @VWER

Grizzla: At most weekly meetings, we all sit around a big table and use text chat to discuss the day’s topic.

Grizzla: Sometimes we have special meetings like this one, with an interview in voice chat.

Grizzla: We know that some of you might not be able to hear the audio -

Grizzla: so we have transcribers to capture the essence of the interview and post it into the public chat;

Grizzla: that way, everyone can follow along.

Grizzla: You may all use the local text chat as a back channel, but be aware that the guests and I can’t always keep up with that.

Grizzla: Now, a little about today’s topic, and our special guests.

Grizzla: This is a time of year when many of us put more focus on developing content for our virtual world projects, and perhaps on doing some inworld building,

Grizzla: so I’ve asked two builders whose work I’m familiar with,

Grizzla: to share some of their insights on how to plan an educational build with learning outcomes in mind.

Grizzla: So – Lizzy and Frans – I’d like you each to introduce yourselves, and also tell us a bit about how you got interested in virtual worlds.

Grizzla: Lizzy, we’ll start with you!

Lizzy: i was an instructional designer at georgia state university, charged to explore new media

Lizzy: i discovered SL and and it seemed to offer the best opportunities

Lizzy: because we could build there

Lizzy: Our story got picked up by Associated Press

Lizzy: and that got us awareness in the university

Lizzy: and we got some sims

Lizzy: As budget cuts came, we lost the sims -

Lizzy: Some things we did in SL included student exercises on classroom management with the College of Education

Lizzy: also the college of law to develop machinima

Lizzy: for case studies, as the students did not know how to discuss case studies

Lizzy: Here is a link for the machinima we made: http://webdb.gsu.edu/dmg/mediaplayer/mediaplayer.cfm?file=ets/etsjcp/LawSLtmp/PhysicianHospJointVenture.mov

Lizzy: also there were language learning opportunities

Grizzla: Frans, how about you?

Frans: I studied computer science and got involved in SL in 2005

Frans: I was also interested in game design and using Sl for games

Frans: that’s what attracted me

Frans: I enjoyed building

Frans: I met Rhiannon and we built part of New Orleans in SL and

Frans: we grew the company from there

Frans: we started to work with education

Frans: we built an orientation area

Frans: for kids to play around in

Frans: then we went a bit more commercial but

Frans: have started to move back to education

Frans: and we are currently working with an NSF-funded CATEA project in Georgia – Breakthru – for STEM-subject mentoring in SL

Rhiannon Chatnoir: CATEA is part of Georgia Tech, and the program Frans referred to is called BreakThru, which is an alliance between Georgia Tech and Uni of Georgia as a peer mentoring space for STEM topics

Grizzla: Yes, the Breakthru Project! That’s a great build.

Grizzla: Tell us about how you keep in mind the purpose of a build. Can you give some examples?

Lizzy: we do it like any instructional project

Kali Pizzaro: 23 on the sim

Lizzy: we talk with the instructor

Lizzy: what do they want to do?

Lizzy: then how can we best do it

Lizzy: e.g. the K12 school, the instructor was specific about the setup

Lizzy: the same with the college of law

Lizzy: we had to know how he was going to use it

Lizzy: in that case, the students weren’t in SL

Lizzy: but still it was tricky for us

Lizzy: as we had to do a lot of taping etc

Lizzy: but it was exciting to see the first in-class session with the students and how much it added to the class discussions

Frans: one of the things I try to keep in mind is the group size

Frans: if it is a small mentoring area then it might

Frans: be a bit more secluded

Frans: or if a big class then it might not be as private

Grizzla: what are some of your favorite builds that gave you the best results?

Lizzy: the best thing on Five Points was

Lizzy: the bookstore

Lizzy: it had a bunch of landmarks separated into topics

Lizzy: so if the instructor had a history class

Lizzy: they could get a notecard, description, and landmark

Lizzy: we had them for different subjects

Lizzy: sciences, arts, nursing, languages, etc

Lizzy: that was our most popular area

Grizzla: What are the challenges you have faced?

Lizzy: my biggest challenge was my own limitations on building

Lizzy: i wanted to do better

Lizzy: i needed to find people to help e.g. particularly scripting

Lizzy: i’m strong on building and textures

Lizzy: but the biggest challenge was the scripting

Frans: the biggest challenge for me is understanding the pedagogy

Grizzla: any resources that are good for developing your own skills?

Lizzy: oh yes!

Lizzy: places that offered free classes

Lizzy: Yadni’s junk yard, which has lots of modifiable freebies

Lizzy: i could take things apart and repurpose them

Frans: those are great too

Grizzla: Oh yeah, I’ve learned a LOT by taking other builders’ stuff apart!

Grizzla: And once in awhile, I can even put it back together…

Zotarah Shepherd: Yadni’s rocks

Frans: as i got a lot of education from others too

Frans: i used the SL wiki

Frans: to help me to find out what is coming soon

Grizzla: Many of us in education know what we need to meet our goals but cannot pay an expert to build

Grizzla: what advice can you give to us about when we need to either lower our expectations or hire someone?

Lizzy: like with anything, first make a plan – know what you want and need

Lizzy: start small

Lizzy: that’s the second point

Frans: yeah……also you should consider how important the building is

Frans: If it’s something simple like a classroom, maybe you and the students can build

Frans: But if it is part of a project then make sure you get an expert

Grizzla: one of my faves is the Cuper’s/Cupid’s Cove build in SL – which is a “field trip” to the first English-speaking colony in Canada. A big project like that, takes a big team, lots of different skills.

Lizzy: then you also have to bear in mind

Lizzy: is it going to be used one time only?

Lizzy: in which case you don’t put in so much effort

Lizzy: as opposed to something that is going to be used for a long time where you put in more effort

Frans: yes, if it is going to be there for a long time

Rhiannon Chatnoir: and, if are wanting advanced functionality or interaction with scripting or registration portals, etc.. that goes beyond the scope of most regular building

Grizzla: Has mesh changed how you build?

Frans: not for me

Frans: i am not skilled in it and neither is my team

Frans: it is not actually necessary for us at the moment

Lizzy: about the only things i’ve seen mesh used for

Lizzy: are mesh clothes and avatars

Grizzla: Can you foresee how mesh might be used, might make a difference?

Grizzla: For example, does mesh cause less lag than sculpties do?

Frans: if you need more on your screen then mesh may be a bit more optimised

Frans: so lag might be reduced

Frans: Well lag is an interesting term anyway

Lizzy: I’ve not heard so much about mesh lagging

Frans: if you say an individual pc is slow, we say lag, but so do we say about a server

Sheila Yoshikawa: I’ve noticed some house-builders and furniture designers going in for mesh, or redesigning their houses with mesh, to save some prims

Grizzla; Definitely, there are several possible causes of lag

Tori Landau: I think people need to be educated more about client side lag too

Grizzla: With your teams, tell us about the skills sets for good teams

Lizzy: I found some who were good at sculpties

Lizzy: someone who was a machinima expert

Lizzy: I’m now working with a SL ballet group!

Frans: excellent

Lizzy: and doing all sorts of animations and scripting

Lizzy: so we don’t have to jump on pose balls

Frans: mmmm yeah i would say you need

Frans: concept design

Frans: a drawing is a great help and it makes the goal clear

Frans: so one of the individual skills is knowing how to do the drawings

Frans: My training is computer science so i can programme well enough but

Frans: one of our students is trained in physics

Frans: and we have a graphic artist so we work as a team

Grizzla: When I visited Breakthru island, I remember something great from the orientation area -

Grizzla: there were rocks with brightly-colored bits and when you click on those, they emit a spray of colored particles

Grizzla: This would help newbies develop their camming skills

Grizzla: was a fun way to teach a difficult skill. What else can you say about designing orientation areas?

Frans: well it is hard, as a wide variety of folk with very different skill-levels can come in Frans: the keys and some folk need to use the forward key so big signs with chunked up walk, etc

Frans: i also made a fantastic looking area

Frans: so folk wanted to come back

Lizzy: we had web pages

Lizzy: quick start areas

Lizzy: how to change clothes etc

Lizzy: and we had a computer lab they could drop in for one on one

Lizzy: or come in with their teacher

Frans: yeah that is important

Frans: training in real life is a lot faster

Frans: and folk are not keen on a lot of text

Lizzy: we used pictures which seemed to help too

Grizzla: navigating SL at first is like learning to drive. A mentor helps

Frans: yeah adding gaming then that is more engaging and folk learn more

Frans: we want to make things more interactive

Frans: while being orientated to SL

Grizzla: Do you use UDL (Universal design for learning)?

Lizzy: I am somewhat familiar

Lizzy: we would help them

Lizzy: e.g. why would you use SL

Lizzy: no point if you just want to lecture!

Riven Homewood: But we are all sitting here in an auditorium — and it’s a good venue for this presentation

Lizzy: so the students could do exploring

Lizzy: if they were blind there was someone who could help interpret

Lizzy: there weren’t many sounds

Lizzy: just e.g. some medical sims

Lizzy: we did our best

Lizzy: but there are limitations in SL

Frans: Frans: yeah so i agree the SL limitations are difficult

Frans: but some of the scripting can get round that

Frans: a blind student was able to have a streamed video and she could still participate

Frans: the guide dog is good for folk and was built to guide around

Frans: so you could say tell me about item

Frans: and the dog would give you an explanation

Frans: so we have tried to incorporate that so anyone with a disability has the options -

Frans: They can choose to show their disability if they want and that we thought about that

Grizzla: Quite awhile back, I visited an SL build with a wheelchair exercise to help build empathy about using a wheelchair

Grizzla: I asked our student assistant to complete the exercise, and let us know what he thought of it as an ed tool

Grizzla: The exercise involved having the avatar “wear” a wheelchair, and figure out how to get up to the second floor of a building.

Grizzla: He admitted that he cheated the exercise by camming to the 2nd floor and teleporting! He found it too frustrating to do otherwise.

Grizzla: So it was an effective learning exercise. :)

Lizzy: I recall someone at the educational fair

Lizzy: she had a seeing eye dog

Iggy: Lizzy, that ‘s Max the Guide Dog

Zotarah Shepherd: Max the seeing eye dog is great

Lizzy: that could tell her what was around

Frans: yeah that is the same guide dog

Lizzy: that is a shame it was a great project

Frans: and it is a shame as i think the folks are no longer supporting it

Enigma Bombay: Gentle Heron might be a resource for any of those items.

Lizzy: because SL was not my only technology i supported

Grizzla: what sort of feedback did you get?

Lizzy: i relied on statistics

Lizzy: i had sensors in different areas, a count by the hour

Lizzy: what was most popular, what people were not using

Lizzy: and i would go and remodel it

Lizzy: so i got some feedback but not much

Shailey Garfield: We conducted a usability evaluation of Five Points which Lizzy had built and our evaluations indicated that the navigation and wayfinding was so well designed that it was very easy to find one’s way around.

Grizzla: Frans, what about you, in terms of getting feedback?

Frans: Well our building well one of the things i have

Frans: noticed is how they get around and what issues they have

Frans: about how to teleport etc

Frans: even though they have gone to orientation they forget how to do things

Shailey Garfield: Another great design aspect that Lizzy’s Five Points island had was a tree house with three pods and they had been designed in a way that the sound and text chat from one was not communicated to another pod. It was a great spot for break out activities.

Riven Homewood: It’s too bad that LL doesn’t make short videos like that, or contract with somebody to make them

Frans: Yes – and since they don’t, we need to

Sheila Yoshikawa: well they do

Lizzy Saintlouis: If anyone is interested in the sensors I used, see Rabbit Stats – http://www.rabbitstats.com/ – free to educators

Enigma Bombay: I believe LL does make then, or Torley Linden makes them for LL.

Riven Homewood: Yes, but the fact that Frans and others make their own speaks to how effective LL’s current videos are :)

Rhiannon Chatnoir: did they recently introduce more scripting functionality for sensors?

Frans: we are running our own stats

Frans: collectors

Grizzla: Do you build areas for small groups with privacy for chat?

Enigma Bombay: The fact that LL cut 30% of their employees a few years ago speaks to LL’s efficacy overall. ;)

Lizzy: we had a lot of meeting spots on 5 points sim

Lizzy: favorite amongst most educators was a tree house

Lizzy: and the 3 levels were separated enough

Lizzy: that they could not hear each other

Frans: yeah we did something similar for our mentoring area plots

Frans: make sure they are on separate plots

Frans: or you can do scripts

Frans: to move folk with the scripts

Frans: it is useful to get a feeling of a sense of privacy

Rhiannon Chatnoir: build up

Grizzla: having distance is key between groups. With small land areas you might not be able to do it at the same Z-axis level, but you could spread them out higher in the sky

Kali Pizzaro: I used voice one time and just got them to mute all the folk the did not want to hear and they were all in the one room

Rhiannon Chatnoir: we did similar for a few clients with less space

Grizzla: Have you used Sketchup?

Frans: well i played with it but i have not used it in any way

Zotarah Shepherd: I like Decka’s meeting room that separates too

Lizzy: i’ve not used it at all

Rhiannon Chatnoir: where there might be a common meeting area below and then more private spaces above in the sky

Iggy: Sketchup made a giant and laggy build…was my students

Frans: i dont have any advice for that

Frans: i am not sure how you use it to reduce the polygons

Frans: it is an important skill so maybe get an expert in

Iggy: issue was the Uni mandated that students create…so we could not hire

Lizzy: I started using Blender right from the beginning

Lizzy: that seems to be the main way of getting the larger builds in

Frans: yeah and learning blender no doubt took many hours

Grizzla: Blender lacks a simple user interface!

Lizzy: Blender is not for the faint of heart

Grizzla: sounds like when you build you employ the same concepts from a brick & mortar build

Frans: FC: i went to the library

Rhiannon Chatnoir: also Ymere

Frans: and found books etc

Zotarah Shepherd: It is sad that so many educators just want to duplicate RL classrooms than take advantage of interactive building only possible in a VW.

Frans: to learn the architecture

Lizzy: and that’s a real good way to do it

Tori Landau: Agree Zotarah

Lizzy: as you can copy and texture it

Frans: yeah we need to look for Architect for building houses

Rhiannon Chatnoir: for space planning

Frans: and we were designing in SL to test

Frans: so tennts could use it even though the camera limits some things

Rhiannon Chatnoir: we also did similar for NYC Dept of Ed, based off of buildings on Governors Island

Frans: ceiling need to be higher

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Frans: yeah the camera is above your head

Grizzla: Generally ceilings have to be higher to avoid claustrophobia and help new users.

Frans: even playing games

Frans: can make you feel claustrophobic

Rhiannon Chatnoir: that is something to keep in mind when building smaller enclosed spaces, where camera angles are naturally for most avatars

Frans: yeah the real life building was important for the New York build

Frans: and we bought books and took pictures to get a feel for how it should look

Grizzla: Our time is almost up. Any final tips for our audience?

Birdie Newcomb: Maybe asked before — what about totally blind persons — is there any point in using SL?

Zotarah Shepherd: 23 on the sim

Riven Homewood: and there were about 4 or 5 more here earlier

Frans: FC: the best part is try to enjoy it, plan ahead

Iggy: thanks Zo! Not bad for a summer meeting

Zotarah Shepherd: /me nods

Lizzy: right

Graham Mills: make a soundscape @birdie

Birdie Newcomb: How to build a soundscape?

Frans: and be imaginative

Graham Mills: different sounds in overlapping areas so they can navigate

Karelia Kondor: I’m planning a build for an island for teaching a variety of languages . if anyone has any ‘models’ ‘tips’ I’d be grateful for them! please IM / befriend!!!

Lizzy: just have a really good idea of what you want to do

Lizzy: go about building it piece by piece.

Iggy: this is a good topic we should repeat annually

Lizzy: Have a support plan AND a backup plan in case it goes offline

Karelia Kondor: (My build will be for 13-18 year olds)

Rhiannon Chatnoir: and there are developers out there, like us, who are there to turn to if do have a broader project or need help :)

Lizzy: I remember “black wednesdays”

Birdie Newcomb: I remember Black Wednesdays too!

Nimue Vaniva: Can you organize a VWER tour of recommended builds that use SL effectively?

Lizzy: when SL used to be down every week on Wednesdays

Iggy: good idea, Nimue

Riven Homewood: A tour would be fun – with somebody to point out why a building works or doesn’t work

Graham Mills: Radegast maybe as well

Karelia Kondor: I agree Riven.

Rhiannon Chatnoir: using Marco Polo and adding in valid descriptions and titles to all objects that people are having to interact with

Graham Mills: Design for mobile users too

Rhiannon Chatnoir: make sure everything is not named ‘object’

Nimue Vaniva: Put Fort Binchester on the tour.

Rhiannon Chatnoir: :P

Karelia Kondor: Could ISTE tours perhaps incorporate this?

Frans: make sure you think of users with various disabilities – blind etc

Rhiannon Chatnoir: incorporate Marco Polo mean?

Frans: or partial sight

Graham Mills: objects that respond to user script iirc

Grizzla: Yes, when LL was creating SL, they did not “need” to keep accessibility in mind but those in education must

Graham Mills: wasn’t it built into Max the Guidedog?

Frans: excellent

Grizzla: thank you for sharing today! Thanks to our weary transcribers :)

Karelia Kondor: thank you!

Shailey Garfield: Thanks.

Frans: me i think title to follow

Karelia Kondor: I really enjoy these sessions!

Frans: ;)

Nimue Vaniva: this was excellent.

Frans: keep an eye on FB

Tori Landau: Thanks to everyone, it’s been very useful and informative.

Riven Homewood: Very interesting presentation – thanks!

Kali Pizzaro: thanks tori

Grizzla:: Applause all around!

Rhiannon Chatnoir: we’re working on a larger storehouse of machinima/screencast help videos for new users as well as additional accessibility text info on those working with alternative devices etc

Blu Heron: I’m happy to hear there is consideration for accessibility amongst educators

Iggy: great session. Let’s see about a VWER tour in the coming year … good builds

Iggy: thanks to Nimue for that suggestion

Zotarah Shepherd: Adorable avatar Lizzy

Lizzy Saintlouis: Thank you so much

Grizzla: Lizzy makes wonderful mesh avies! And a bunch of other cool toys & other stuff.

 

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